I did my best to place them near the jumps where the player is likely going to take many attempts to make, and in places where the player can reach it from different parts of the parkour. The last thing I did was add a few checkpoints and move them around a bit. I also placed barrier block signs in places where the player might be tempted to jump to I left areas that are very clear to be out of bounds unmarked. I also changed the path of the parkour a bit in order to avoid having to use extremely exotic barrier placements. To make the parkour less confusing, I added a large number of directional signs. I also added a bit more variety to the parkour with several creative jump concepts. I added trapdoors and fences to turn Hard neos to Insane. The main spots I changed were the elevator shaft, glade vines, and deadhead forest. I've changed 75% of the jumps to match the Insane difficulty. My first submission of this map was rejected due to the inconsistent difficulty and confusing path. Number of jumps: 180 jumps & 16 checkpoints
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